Halfway down the winding ramp I realized how big a mistake I’d made. Up to this point I’d been holding my own against any bandits and creatures I came across. But the lurching troll ahead of me stood taller than I did, and he wasn’t very happy either. Without truly thinking I pulled out my bow, and let arrows fly, spending up every skill I had available to my person. Beside me my companions raged forward, their spells and swords lashing out at the beast. He took them down first, leaving me no choice but to retreat and try to escape while my pawns lay dying in a pool of their own blood. I never made it to the exit. I’m not sure how things turned so badly. I only know that troll was out for blood, and mine must have been pretty tasty.
That, of course, was the first of many deaths to come during my time with Capcom’s latest PC port, “Dragon’s Dogma: Dark Arisen.” Working from the re-released version of the game in 2013, Capcom uncapped the framerate, made a few of the textures a little higher definition, and fixed a slew of bugs and glitches that plagued the original console release on Xbox 360 and PlayStation 3. The game is in and of itself as much a port as any game can be, and the age can definitely be felt in the game’s UI and menus.
But this isn’t necessarily a bad thing. While the game’s menus did feel a bit hard to handle at times, I was genuinely surprised by how enjoyable “Dragon’s Dogma” was four years after its original release. Sure it still suffers from having too many sidequests, and some of the humdrum “run here and do this then run back” quests can get annoying, but overall it’s still a really solid role playing game.
For those who haven’t played Capcom’s westernized “Monster Hunter” styled RPG, “Dragon’s Dogma” follows the story of an Arisen (played by you), who must journey and face a massive dragon after it appears in your village and eats your heart like a chocolate chip cookie. The journey is long, and it’s a bit convoluted at times, but overall it feels solid and interesting enough to keep you chasing after whatever new monsters stand in your way. That’s where the best parts come in.
The combat featured in “Dragon’s Dogma” is exceptional. It’s really one of the best I’ve ever seen in a third person RPG, and it helped make the fifty or so hours I spent in the game worth every minute. The class system, called Vocations in the game, is well thought-out, and even featured upgrades for classes if you level up enough. For example, I began my game as a Strider, which is basically a Ranger who can’t use longbows, and eventually was able to upgrade and become a full-fledge Ranger which gave me access to longbows, new skills, and even better ranges to attack my enemies at.
Another important part of the combat, is the ability to climb onto animals much larger than your character. This allows you to attack certain parts of their anatomy, weakening them, and ultimately giving you better ways to kill them. I quite enjoyed being able to climb onto Griffins and attack them, however, this is one part of the game where the animations show their age, as my character would often glitch through the creatures, which had a tendency to leave my character hanging halfway in a troll’s leg, stabbing at some un-scene target. It’s not a huge issue by any means, but it was annoying enough to make me think twice about climbing onto creatures for the attack.
Overall Capcom has done a solid job bringing a very well-made RPG over to the PC. The game features the massive world of Granys, and is filled with tons of customization options, as well as hundreds of complex and dynamic combat situations. It’s really one of the better RPGs we’ve seen of late, and I only experienced two crashes during my time with the game. I also never had any issues with the game’s FPS holding up, which was a huge issue on the console release. If you’re looking for a game that combines elements of “Skyrim,” “Monster Hunter,” “Dark Souls,” and japanese RPGs, then “Dragon’s Dogma: Dark Arisen” should be on your watchlist.
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