Competitive video gaming in the SEC? NCAA says its considering a role in eSports

A classic showdown between Auburn and Alabama on the virtual playing surface? With the rapid growth of eSports, it may not be as far-fetched as you may think.

The NCAA Board of Governors put out a release on Thursday covering its resolution for a new sexual violence policy. But buried deep beneath that important information was this nugget on the future of eSports on college campuses and the role the NCAA might play in it:


The board discussed the current esports landscape, including the prevalence of organized gaming competitions at campuses across the country. The presidents will continue the conversation in their October meeting to better understand the NCAA’s potential role.

Before you scoff at the idea, you’d probably like to know that there already is a League of Legends College Championship for the nation’s top college eSports teams. And if the NCAA board is talking about it on meeting agendas, you know there is an eye on the profitability of the competition.

SEC member school Texas A&M sent a team into the final eight of that competition in 2017.

If the NCAA gets involved with regulating it, and it continues to gain popularity on college campuses, the possibility for conference affiliations to follow doesn’t seem out of the realm of reason.

Have no idea what we’re talking about? eSports is basically competitive video games, with teams and a scoring system.

Here’s a look at the 2017 college championship between Maryville University and the University of Toronto:

The post Competitive video gaming in the SEC? NCAA says its considering a role in eSports appeared first on SEC Country.

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